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Ca0 Ca0
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Posted - 2004.07.20 23:12:00 -
[1]
Edited by: Ca0 Ca0 on 20/07/2004 23:14:40
Why do blasters hit reliably at the VERY SMALL WINDOW of only 1 to 7.5km, but yet YOU CAN GET MEGA PULSE LASERS TO HIT ANYTHING FROM 1km TO 60km !!!! AND do more damage than any blaster ever could!
TomB go visit Entropy and tell me if you think people's Arm of Death setups are what you expected when you made mega pulse lasers BY FAR the best turrets in the game!! BY FAR!!!!!!!!111111oneoneone   
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Ca0 Ca0
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Posted - 2004.07.20 23:12:00 -
[2]
Edited by: Ca0 Ca0 on 20/07/2004 23:14:40
Why do blasters hit reliably at the VERY SMALL WINDOW of only 1 to 7.5km, but yet YOU CAN GET MEGA PULSE LASERS TO HIT ANYTHING FROM 1km TO 60km !!!! AND do more damage than any blaster ever could!
TomB go visit Entropy and tell me if you think people's Arm of Death setups are what you expected when you made mega pulse lasers BY FAR the best turrets in the game!! BY FAR!!!!!!!!111111oneoneone   
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Ca0 Ca0
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Posted - 2004.07.20 23:22:00 -
[3]
Edited by: Ca0 Ca0 on 20/07/2004 23:23:53
More calmly, I think a tracking adjustment on the mega pulse laser is in order. A tracking NERF please. Mega pulse as it is right now tracks a battleship perfectly when it is orbiting at 2.5km. For a turret with an optimal range of ~18km, this is completely unacceptable.
Mega pulse lasers should have trouble tracking battleship targets at 9km. Reason? Simple. The penalty for using the most damaging ammo type is that your tracking speed may not be able to keep up to score reliable hits at optimal range. Thus it should be difficult to land good hits with multispec crystals against anything that isn't coming straight for you or standing still.
Falloff needs to be adjusted as well to bring it more in line with other short range turrets. Right now the mega pulse laser is a complete joke. TomB, I know you were Amarr and turned Jove but you don't need to be giving the Amarr all the secret Jove tech!!
MOREOVER the capacitor usage on these weapons is a joke! So are the powergrid req!!! TomB did u fall asleep when u were tuning this turret?
Cao
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Ca0 Ca0
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Posted - 2004.07.20 23:22:00 -
[4]
Edited by: Ca0 Ca0 on 20/07/2004 23:23:53
More calmly, I think a tracking adjustment on the mega pulse laser is in order. A tracking NERF please. Mega pulse as it is right now tracks a battleship perfectly when it is orbiting at 2.5km. For a turret with an optimal range of ~18km, this is completely unacceptable.
Mega pulse lasers should have trouble tracking battleship targets at 9km. Reason? Simple. The penalty for using the most damaging ammo type is that your tracking speed may not be able to keep up to score reliable hits at optimal range. Thus it should be difficult to land good hits with multispec crystals against anything that isn't coming straight for you or standing still.
Falloff needs to be adjusted as well to bring it more in line with other short range turrets. Right now the mega pulse laser is a complete joke. TomB, I know you were Amarr and turned Jove but you don't need to be giving the Amarr all the secret Jove tech!!
MOREOVER the capacitor usage on these weapons is a joke! So are the powergrid req!!! TomB did u fall asleep when u were tuning this turret?
Cao
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Ca0 Ca0
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Posted - 2004.07.21 04:43:00 -
[5]
Edited by: Ca0 Ca0 on 21/07/2004 04:45:04 This post is actually motivated by seeing a member of my own corp tear a raven apart in under 15 seconds with an armageddon with mega pulses. I have never seen a raven go down that fast.
This prompted me to go onto entropy and test some things out and I really believe mega pulses have some issues . . . they are just way too versatile with crystals and everything and can still hit stuff down to 1km very well.
Cao
EDIT: by comparison to tachyons and mega pulses, 425mm rails and blasters are awfully sub-par (I am gallente and caldari trained so i use blasters and rails).
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Ca0 Ca0
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Posted - 2004.07.21 04:43:00 -
[6]
Edited by: Ca0 Ca0 on 21/07/2004 04:45:04 This post is actually motivated by seeing a member of my own corp tear a raven apart in under 15 seconds with an armageddon with mega pulses. I have never seen a raven go down that fast.
This prompted me to go onto entropy and test some things out and I really believe mega pulses have some issues . . . they are just way too versatile with crystals and everything and can still hit stuff down to 1km very well.
Cao
EDIT: by comparison to tachyons and mega pulses, 425mm rails and blasters are awfully sub-par (I am gallente and caldari trained so i use blasters and rails).
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